<!DOCTYPE html>
<html lang="zh" xmlns:th="http://www.thymeleaf.org">
<head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <!--360浏览器优先以webkit内核解析-->
    <title>锁定屏幕</title>
    <link th:href="@{favicon.ico}" rel="shortcut icon"/>
    <link href="../static/css/bootstrap.min.css" th:href="@{/css/bootstrap.min.css}" rel="stylesheet"/>
    <link href="../static/css/font-awesome.min.css" th:href="@{/css/font-awesome.min.css}" rel="stylesheet"/>
	<style>.lockscreen{background:#d2d6de;height:auto;}.lockscreen .lockscreen-name{text-align:center;font-weight:600;margin-top:50px;margin-bottom:30px;}.lockscreen-wrapper{max-width:400px;margin:10% auto;z-index:800;position:relative;}.lockscreen .lockscreen-name{text-align:center;font-weight:600;margin-top:50px;margin-bottom:30px;}.lockscreen-item{border-radius:4px;padding:0;background:#fff;position:relative;margin:10px auto 30px auto;width:290px}.lockscreen-image{border-radius:50%;position:absolute;left:-10px;top:-25px;background:#fff;padding:5px;z-index:10}.lockscreen-image>img{border-radius:50%;width:70px;height:70px}.lockscreen-credentials{margin-left:70px}.lockscreen-credentials .form-control{border:0}.lockscreen-credentials .btn{background-color:#fff;border:0;padding:0 10px}.lockscreen-footer{margin-top:150px}.lockscreen-time{width:100%;color:#fff;font-size:60px;display:inline-block;text-align:center;font-family:'Open Sans',sans-serif;font-weight:300;}</style>
</head>
<body class="lockscreen">
<div class="lockscreen-wrapper">
    <div class="lockscreen-time"></div>
    <div class="lockscreen-name">[[ ${user.loginName} ]] / [[${#strings.defaultString(user.userName, '-')}]]</div>

    <div class="lockscreen-item">
        <div class="lockscreen-image">
            <img th:src="(${#strings.isEmpty(user.avatar)}) ? @{/img/profile.jpg} : @{${user.avatar}}" th:onerror="this.src='img/profile.jpg'" class="img-circle" alt="User Image">
        </div>
        <form class="lockscreen-credentials" method="post" action="#" onsubmit="return false;">
            <div class="input-group">
                <input type="password" name="password" autocomplete="off" class="form-control" placeholder="密码">
                <div class="input-group-btn">
                    <button type="button" class="btn" onclick="unlock()"><i class="fa fa-arrow-right text-muted"></i></button>
                </div>
            </div>
        </form>
    </div>
    
    <div class="help-block text-center" style="margin-top: 50px;">系统锁屏,请输入密码登录!</div>
    <div class="text-center">
        <a th:href="@{logout}">退出重新登录</a>
    </div>
</div>
<script src="../static/js/jquery.min.js" th:src="@{/js/jquery.min.js}"></script>
<script src="../static/js/bootstrap.min.js" th:src="@{/js/bootstrap.min.js}"></script>
<script src="../static/js/three.min.js" th:src="@{/js/three.min.js}"></script>
<script src="../static/ajax/libs/layer/layer.min.js" th:src="@{/ajax/libs/layer/layer.min.js}"></script>
<script src="../static/ruoyi/js/ry-ui.js" th:src="@{/ruoyi/js/ry-ui.js?v=4.7.2}"></script>
</body>
<script th:inline="javascript">
    var ctx = [[@{/}]];
    Date.prototype.format = function(fmt) {
	  var o = {
	    "M+" : this.getMonth()+1,                 //月份
	    "d+" : this.getDate(),                    //日
	    "h+" : this.getHours(),                   //小时
	    "m+" : this.getMinutes(),                 //分
	    "s+" : this.getSeconds(),                 //秒
	    "q+" : Math.floor((this.getMonth()+3)/3), //季度
	    "S"  : this.getMilliseconds()             //毫秒
	  };

	  if (/(y+)/.test(fmt)) {
          fmt = fmt.replace(RegExp.$1, (this.getFullYear() + "").substr(4 - RegExp.$1.length));
	  }

	  for (var k in o) {
		  if (new RegExp("(" + k + ")").test(fmt)) {
		      fmt = fmt.replace(RegExp.$1, (RegExp.$1.length == 1) ? (o[k]) : (("00" + o[k]).substr(("" + o[k]).length)));
		  }
      }
	  return fmt;
	}
    
    $(function() {
        $('.lockscreen-time').text((new Date()).format('hh:mm:ss'));
        setInterval(function() {
            $('.lockscreen-time').text((new Date()).format('hh:mm:ss'));
        }, 500);
        init();
        animate();
    });

    $(document).keydown(function(event) {
   	    if (event.keyCode == 13) {
   	    	unlock();
   	    }
   	});
     
    function unlock() {
        var username = $("input[name='username']").val();
        var password = $("input[name='password']").val();
        if ($.common.isEmpty(password)) {
        	$.modal.msg("请输入密码");
            return;
        }
        
        var index = "";
        var config = {
            url: ctx + "unlockscreen",
            type: "post",
            dataType: "json",
            data: { password: password },
            beforeSend: function() {
            	index = layer.load(2, {shade: false});
            },
            success: function(result) {
                if (result.code == web_status.SUCCESS) {
                    location.href = ctx + 'index';
                } else {
                    $.modal.msg(result.msg);
                    $("input[name='password']").val("");
                }
                layer.close(index);
            }
        };
        $.ajax(config);
    };

    var container;
    var camera, scene, projector, renderer;
    var PI2 = Math.PI * 2;

    var programFill = function(context) {
        context.beginPath();
        context.arc(0, 0, 1, 0, PI2, true);
        context.closePath();
        context.fill();
    };

    var programStroke = function(context) {
        context.lineWidth = 0.05;
        context.beginPath();
        context.arc(0, 0, 1, 0, PI2, true);
        context.closePath();
        context.stroke();
    };

    var mouse = { x: 0, y: 0 }, INTERSECTED;
    function init() {
    	container = document.createElement('div');
    	container.id = 'bgc';
    	container.style.position = 'absolute';
    	container.style.zIndex = '0';
    	container.style.top = '0px';
    	$(".lockscreen-wrapper").before(container);

        camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000);
        camera.position.set(0, 300, 500);
        scene = new THREE.Scene();

        for (var i = 0; i < 100; i++) {
            var particle = new THREE.Particle(new THREE.ParticleCanvasMaterial({ color: Math.random() * 0x808080 + 0x808080, program: programStroke }));
            particle.position.x = Math.random() * 800 - 400;
            particle.position.y = Math.random() * 800 - 400;
            particle.position.z = Math.random() * 800 - 400;
            particle.scale.x = particle.scale.y = Math.random() * 10 + 10;
            scene.add(particle);
        }
        projector = new THREE.Projector();
        renderer = new THREE.CanvasRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight - 10);
        container.appendChild(renderer.domElement);
        document.addEventListener('mousemove', onDocumentMouseMove, false);
        window.addEventListener('resize', onWindowResize, false);
    };

    function onWindowResize() {
        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
        renderer.setSize(window.innerWidth, window.innerHeight - 10);
    };

    function onDocumentMouseMove(event) {
        event.preventDefault();
        mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
        mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
    };

    function animate() {
        requestAnimationFrame(animate);
        render();
    };

    var radius = 600;
    var theta = 0;

    function render() {
    	theta += 0.2;
    	camera.position.x = radius * Math.sin(theta * Math.PI / 360);
    	camera.position.y = radius * Math.sin(theta * Math.PI / 360);
    	camera.position.z = radius * Math.cos(theta * Math.PI / 360);
    	camera.lookAt(scene.position);
    	camera.updateMatrixWorld();

    	var vector = new THREE.Vector3(mouse.x, mouse.y, 0.5);
    	projector.unprojectVector(vector, camera);

    	var ray = new THREE.Ray(camera.position, vector.subSelf(camera.position).normalize());
    	var intersects = ray.intersectObjects(scene.children);

        if (intersects.length > 0) {
            if (INTERSECTED != intersects[0].object) {
                if (INTERSECTED) INTERSECTED.material.program = programStroke;
                INTERSECTED = intersects[0].object;
                INTERSECTED.material.program = programFill;
            }
        } else {
            if (INTERSECTED) INTERSECTED.material.program = programStroke;
            INTERSECTED = null;
        }
        renderer.render(scene, camera);
    }
</script>
</html>
